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Complete Module Index

Sigma Client — All Features & Modules

Every module. Every setting. 57 features across 7 categories — built for Sigma Client 26.2 for Fabric, and still available on the classic 1.21.11 build. Browse below or jump directly to a category.

57Modules
7Categories
200+Config Options
100%Free
Category 1 of 7

Combat

Nine precision combat modules engineered to win every engagement. Multi-target auras, crit forcing, combo automation, and intelligent aim assist — all with server-specific bypass profiles.

HyperAura
Multi-target kill aura with dynamic priority weighting. Targets low-health players first, then shifts to crystal-vulnerable targets automatically. Configurable reach, attack speed, and target switching logic.
PrecisionCrit
Forces critical hits on every melee swing via micro-timed jump packets. Eliminates the RNG of manual crits without triggering motion-based anticheat flags. Adjustable timing jitter for humanization.
VelocityForge
Reduces incoming knockback by up to 100% with per-server calibration profiles. Separate reduction curves for Grim, NCP, Vulcan, and AAC — load the right profile with a single keybind.
TotemGuard
Zero-tick totem swap — submits the off-hand swap packet before the damage packet resolves. Supports dual-slot fallback and a secondary totem from inventory. You physically cannot die with a totem in your hotbar.
ComboExtender
Automated W-tap and S-tap timing for combo maintenance. Executes sprint resets at configurable CPS intervals to deny your opponent's combo while extending your own hit streak.
AimEngine
Smooth aim assist with humanization curves that mimic natural mouse movement. Separate configuration profiles for bow, sword, fishing rod, and trident — each tuned for optimal lock-on distance and speed.
AutoPot
Calculates and executes optimal trajectory splash and lingering potion throws automatically. Crowd-splash prediction targets clusters of enemies for multi-target hits. Supports all potion types with priority ordering.
SwordSwap
Instant weapon cycling to maintain attack cooldown advantage — always ensures the next hit is delivered with a fully charged weapon. Configurable slot priorities and auto-repair threshold.
TargetHUD
Floating HUD panel near the crosshair displaying the current target's health bar, armor durability, active potion effects, and distance in real time. Fully customizable position and scale.
💎 Crystal PvP
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Category 2 of 7

Crystal PvP

Eight modules purpose-built for end crystal combat. Sub-tick placement, client-side prediction, packet batching, and surround automation — everything needed to dominate DonutSMP and crystal PvP servers.

CrystalEngine
Sub-tick crystal placement and detonation with client-side prediction. Crystals appear and detonate locally before the server confirms placement — producing visually seamless, maximum-throughput crystal sequences.
HoleFinder
Real-time pathfinding to the nearest safe obsidian or bedrock hole. Highlights the safest hole with a color-coded outline and auto-navigates with a single keybind — critical for surviving burst damage.
SurroundPlus
Full obsidian surround in one tick via packet batching. Extends to trap patterns, anti-crystal extensions, and emergency re-surround after a breach. Configurable surround shape and fallback behavior.
AnchorAura
Automated respawn anchor placement and detonation sequencing for anchor-based crystal PvP strategies. Handles target priority, anchor lifecycle, and cooldown management automatically.
CrystalPredict
Tracks the opponent's crystal placement timing patterns and pre-aims detonation at the predicted placement coordinate — firing before the crystal is visually present on your screen.
PopCounter
Tracks per-player totem pops in the HUD with timestamps and total counts. Automatically highlights players with zero totems remaining as priority kill targets for the next crystal sequence.
BedTrap
Automated bed obstruction sequence that places surrounds, traps, and crystal bloat patterns around enemy beds before the final break — preventing emergency defense and guaranteeing the kill.
PacketOptimizer
Batches and reorders outgoing crystal packets to minimize server-side rejection events. Reduces wasted clicks by up to 70% by predicting server-side crystal state before sending the next action packet.
🌿 Skyblock
🌿
Category 3 of 7

Skyblock

Eight automation modules for Hypixel Skyblock. From farming and mining to auction sniping and dungeon solving — Sigma automates the grind so you can focus on progression.

FarmBot
Multi-crop automated farming with row detection, replant sequencing, and tool durability management. Supports cane, wheat, carrot, potato, melon, pumpkin, and mushroom farms with auto-sell integration.
MiningAssist
Detects vein patterns in real time and queues optimal break order for maximum yield per swing. Integrates with glacite tunnels, powder mining, and gemstone vein detection for Dwarven Mines efficiency.
AuctionSniper
Continuously monitors the auction house for underpriced items matching user-defined filters — item type, enchantment tier, reforge, and maximum price. Flags deals in chat or auto-bids via one configurable hotkey.
DungeonSolver
Detects active dungeon room type and overlays the full solution path. Supports all puzzle types: terminals, Simon Says, ice fill, three weirdos, water board, and Blaze PvP — no manual pattern recognition needed.
SlayerHelper
Tracks slayer boss spawn locations, buffs the health display with damage dealt, and marks weak point indicators with colored screen-space markers. Supports Zombie, Spider, Wolf, Enderman, Blaze, and Vampire.
PetSwapper
Activity-based automatic pet switching — fishing pet while at a pond, combat pet when entering a combat zone, farming pet in garden plots. Configurable rules with cooldown protection to prevent swap-flood penalties.
ProfileAnalyzer
Overlays a persistent HUD panel with your current profile's networth breakdown, skill level progress bars with XP-to-next-level, dungeon class stats, and collection progress for active goals.
WarpRouter
Intelligent warp destination prediction — analyzes inventory contents and queued tasks to auto-type the most efficient warp command. Eliminates manual navigation between islands mid-grind session.
🎮 Bedwars / Skywars
🎮
Category 4 of 7

Bedwars & Skywars

Eight modules for competitive minigame domination. Adaptive bridging, bed detection through terrain, rush optimization, and real-time threat awareness — all the tools to maintain a top win rate.

BridgeEngine
Adaptive scaffold engine with three auto-switchable modes: ninjabridge for precision, godbridge for speed, and moonwalk for long-range diagonal gaps. Detects current scenario and switches modes mid-bridge.
BedESP
Highlights all enemy beds through terrain with colored outlines, distance labels, and a bed-danger heatmap that shows defender proximity. Red beds are guarded, green beds are open — know before you rush.
RushPlanner
Calculates the fastest diamond-island-to-enemy-bed route from spawn using live map data. Route overlay updates in real time as bridges are broken and paths are blocked by opponents.
TNTTiming
Detects TNT fuse tick state and automatically moves out of the blast radius before detonation. Optional auto-return mode redirects the TNT back toward the thrower using counter-throws.
AutoArmor
Instantly equips the highest-tier armor the moment it enters your inventory. No manual equipping during fights — transition from iron to diamond to netherite armor without breaking attack rhythm.
PearlPredict
Renders the full arc trajectory and landing zone of ender pearl throws before you release. Adjustable pitch overlay shows exact landing position — eliminates pearl misses into the void.
GappleManager
Tracks golden apple and enchanted golden apple cooldown timers directly in the HUD with visual countdowns and audio cues. Never accidentally eat a gapple on cooldown mid-fight again.
BridgeSense
Detects enemy bridge direction vectors from any island and sends an alert when an opponent reaches within 10–20 blocks of your island perimeter. Gives you 3–5 seconds of warning to defend.
🌎 Render / Visual
🌎
Category 5 of 7

Render & Visual

Eight render modules that transform game visibility. Crystal damage rings, through-wall entity tags, safe-hole overlays, and a fully drag-and-drop HUD composer with 40+ widget types.

CrystalESP
Highlights active end crystals with colored outlines and damage-radius rings scaled to actual explosion range. Color shifts from amber to red when a crystal would deal lethal damage given your current health and armor.
EntityESP
Full-spectrum entity tagging with per-entity-type color configuration. Supports players, mobs, projectiles, and items. Distance-based opacity fade reduces clutter at range while keeping close threats clearly visible.
ArmorESP
Renders opponent armor slot icons and held item icons above their nameplate. Know their full loadout — armor tier, enchantment level indicators, and whether they're holding a totem — before you engage.
HoleESP
Marks all safe holes in the environment with colored block outlines. Green for full bedrock holes, yellow for obsidian holes, red for partially obstructed holes. Configurable render distance and opacity.
StorageESP
Highlights all storage containers through walls — chests, barrels, shulker boxes, and ender chests. Displays item count overlay and last-known inventory snapshot from your most recent open.
TrajectoryRender
Real-time arc preview for all thrown projectiles. Accurate physics simulation for ender pearls, splash potions, lingering potions, tridents, and fishing rods — including server-side lag compensation offsets.
FullBrightNG
Environment-aware brightness normalization that eliminates all shadow without washing out color saturation. Adapts to biome ambient light to preserve visual fidelity while ensuring full visibility in caves and dark rooms.
CustomHUD
Fully drag-and-drop HUD composer with 40+ widget types: CPS counter, FPS, ping, target health bar, totem count, coordinate display, armor stack, effect timers, keystrokes, potion cooldowns, and more.
🏃 Movement
🏃
Category 6 of 7

Movement

Eight movement modules that redefine traversal. Speed multipliers, enhanced elytra control, surface climbing, fall damage cancellation, and improved aerial maneuvering — all with anticheat bypass profiles.

Speed
Configurable horizontal movement speed multiplier with per-server anticheat profiles. Smooth acceleration and deceleration curves prevent flag triggers on Grim, NCP, and Vulcan. Supports strafe-speed and sprint-boost modes.
ElytraFly
Enhanced elytra flight with speed boost, configurable altitude lock, and automatic firework management for long-distance travel. Includes anti-crash mode that prevents wall collisions at high velocity.
Step
Automatically steps up full blocks without jumping, bypassing the need to press jump at every block edge. Adjustable step height from 1 to 4 blocks. Essential for bridging and base traversal.
Spider
Climb any vertical surface as if it were a ladder — blocks, walls, even smooth stone. Speed and directional control configurable. Pairs with Step for seamless obstacle navigation.
NoFall
Cancels all fall damage via packet manipulation. Multiple bypass modes for different server anticheats — ground spoof, Y-axis packet, and timer-sync modes. Configurable activation height threshold.
LongJump
Significantly extends horizontal jump distance on activation. Perfect for crossing large gaps on skyblock islands, skywars maps, and parkour courses without pearl usage.
Strafe
Improves air strafing responsiveness for sharper mid-air direction changes. Eliminates the sluggish aerial deceleration of vanilla Minecraft — essential for mid-air combat repositioning and parkour precision.
Dolphin
Fast underwater swimming with directional speed boost, auto-surface before drowning, and breath bar management. Replaces the need for Depth Strider enchantment for high-speed underwater travel.
⚙ General Utility
Category 7 of 7

General Utility

Eight utility modules that sharpen every aspect of your gameplay. Click stabilization, reach display, tick manipulation, inventory management, and scaffolding — the unseen layer that makes everything else better.

ClickAssist
CPS stabilization with jitter humanization — smooths out irregular click patterns into a consistent, anticheat-friendly CPS range. Configurable target CPS, jitter radius, and burst suppression threshold.
RodFish
Auto-timed fishing rod throws optimized for rod PvP — casts on the exact tick window to maximize knockback application. Configurable throw arc and auto-retract timing for rapid follow-up swings.
ReachDisplay
Displays real-time reach distance to the current target in the HUD as a numerical readout. Updates every tick — useful for calibrating VelocityForge and HyperAura reach settings for specific servers.
SprintReset
Automated W-tapping at configurable CPS for sprint reset combos. Removes the need for precise manual W-tap timing — maintain combo-inducing sprint resets with zero mechanical effort.
TimerEngine
Game-tick speed multiplier that accelerates or decelerates how quickly ticks are processed client-side. Enables faster action throughput for placement, inventory operations, and cooldown cycling.
AutoGear
Instantly equips the optimal loadout configuration on respawn or on keybind trigger. Configurable gear profiles per game mode — swap from bedwars kit to PvP kit to mining kit in a single press.
Scaffold
Automatic block placement while bridging — detects when you're walking off an edge and places blocks below. Works with all block types and supports backward bridging, staircase mode, and flat scaffold.
InventoryCleaner
Auto-sorts inventory by item type and value, clears junk items based on a configurable filter list, and consolidates stackable items. Runs on respawn, on command, or on a configurable inventory-full threshold.

Ready to Play

Download Sigma & Dominate

All 57 modules. Zero cost. Fabric 26.2 & 1.21.11. No account required — drop the .jar and play.

⚡ Fabric 26.2 🔒 100% Free 👤 No Account 💻 Win / Mac / Linux